xmlns:fb='http://www.facebook.com/2008/fbml' BR - Robótica: ROBOT ARENA

quinta-feira, 16 de fevereiro de 2012

ROBOT ARENA



What is this game?
Robot Arena: Design & Destroy is a PC game of robotic construction and combat. It is a sequel to the original Robot Arena. It's a simulation/arcade game based on robotic combat like you see on television. People make robots out of scrap metal and other junk and then try to destroy other people's robots.
Robot Arena, the original game, was a good beginning. It got you hooked into the dream of building your own bot and shredding the competition. But it left you drooling for more... more weapons, more accessories, more ACTION! Robot Arena: Design & Destroy is your new sugar-daddy.
Powered by the Havok Hardcore physics engine, bots can now bounce, flip, twirl, and do the cha-cha. Fragmentation of components will leave hunks of metal lying across the arena floor. With new Shrapnel-on-Demand technology, a piece of twisted steel can even pop out of your floppy disk drive if you aren't careful. (Just kidding about that. The cha-cha I mean.)
The arena is no longer just a flat box. We've got ramps, we've got platforms, we've got hellraisers, sawblades, and other goodies. Heck, the arena alone is fun--just wait til there are three other bots in there. (Oh, did I mention four bots simultaneously?)
And the Bot Lab. Oh, sweet mother of Bot Labs. We know you want more flexibility. So now you can sit at the engineering table and map out your ultimate fighting machine. You'll still have some pre-made toys to play with, but the smartest of you (yes, I mean YOU) will be able to create just about anything you want using basic components--motors, pistons, framework, etc. Your math teacher will hesitate to ever hand you a piece of graph paper again, because you won't be able to resist laying down plans for that next bot-killer.
Multiplayer will be using GameSpy for finding games online without knowing IP addresses, IPX protocols, or IKPC Detonation Codecs (Ok, I made that last one up, anyway.)
As for miscellaneous other, we have some new graphics technology for lightmaps, environment mapping, realtime deformable meshes, and so on and so forth.

Minimum System Requirements
450 Mhz processor
Windows 98, 2000, ME, XP
16 MB 3D accelerated video card
64 MB RAM
DirectX 8.1

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